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MakingFunGames

3 Game Reviews w/ Response

All 15 Reviews

What a load of rubbish...

Well, that was my first reaction as I zipped up the screen at full speed and then ran out of fuel....
Once I got the hang of it I was hooked! Very clever little dynamic rewarding patience- Slow and steady IS the only way.

Well done!

TheVillageBlacksmith responds:

I'm glad you gave it a second chance! Thanks for playing. :)

Nice idea, needs work

OK, so first of all, well done for making something original.
Took me a few goes to really get it, then I realised it was cleverer than I gave it credit.
I like the graphics, black and white is nice. Sometimes less is more and this whole game can be described as minimalist.
I just think that a little bit more work would have made the most of the idea.
Obviously, the re-setting of the score is a known bug. So fix it.
The biggest annoyance for me (apart from the deliberate ones!) was the lack of feedback when you did hit the edge.
Having your score re-set to zero alone is not enough. You don't have to go nuts, just flash the screen white or invert the colours or something. It would add a lot.
If there's bugs that can re-set the score then you definitely need to know it was your fault.
Great concept though, just worthy of being a more polished game.

<Review Request Club>

Kwing responds:

I'm not sure why you're complaining about my anti-cheats, as they're there for a reason. As for the second complaint... Yeah, thanks! When I was testing this I would suddenly realize my score had dropped and it was because I had hit the walls without realizing it.

I'm not sure if the score simply resetting when you click is what you're calling a resetting bug, but I haven't noticed any real bugs that I hadn't intended on.

Technically brilliant, but too hard

I really wanted to give this game a ten. But then I really wanted to finish it without using the walkthrough too.

Have to say though, it's a great walkthrough- with this game a description of what to do would have been pointless.

But the game is too hard, that's why it loses a point.

But, enough criticism, let me tell you why it got the other nine points....

The first thing that hits you is how atmospheric the game is. It's really quite an achievement to have that kind of moodiness with pixel art. The music helps- it's perfect. It just sits there in the background building suspense. A slight variation between levels would have been nice, but nonetheless it works and doesn't irritate.

The biggest and most obvious USP of the game is the lighting. At first it just creates a great atmosphere but then you realise the creatures kill in the dark and it's a key part of survival you really come to appreciate how well it works.
Genius.

I like a story in a game and so really enjoyed Rune Hunts exposition. When my dad died I actually felt sad. Pretty impressive especially so early in the game.

Please make a sequel. But make it easier. Herding the butterflies around was clever but then got annoying. Maybe if the player could light torches so that each tricky bit only has to be negotiated once, or give him a hammer and nails so he can nail the butterflies to the wall!

Well done.

<Review Request Club>

lithander responds:

Good idea about giving the player the ability to make a place secure by lighting up torches! Like this alot.

Mouse of Fun is a hard working development studio. Play our games and give us feedback, otherwise we're all just wasting our time...

Age 52, Male

London

Joined on 5/13/09

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