Technically brilliant, but too hard
I really wanted to give this game a ten. But then I really wanted to finish it without using the walkthrough too.
Have to say though, it's a great walkthrough- with this game a description of what to do would have been pointless.
But the game is too hard, that's why it loses a point.
But, enough criticism, let me tell you why it got the other nine points....
The first thing that hits you is how atmospheric the game is. It's really quite an achievement to have that kind of moodiness with pixel art. The music helps- it's perfect. It just sits there in the background building suspense. A slight variation between levels would have been nice, but nonetheless it works and doesn't irritate.
The biggest and most obvious USP of the game is the lighting. At first it just creates a great atmosphere but then you realise the creatures kill in the dark and it's a key part of survival you really come to appreciate how well it works.
Genius.
I like a story in a game and so really enjoyed Rune Hunts exposition. When my dad died I actually felt sad. Pretty impressive especially so early in the game.
Please make a sequel. But make it easier. Herding the butterflies around was clever but then got annoying. Maybe if the player could light torches so that each tricky bit only has to be negotiated once, or give him a hammer and nails so he can nail the butterflies to the wall!
Well done.
<Review Request Club>